![]() I don't know if BBEDIT provides such a tool. If you wish this to work with BBEDIT, you need a similar tool. here, nothing happened until I had saved and closed the temporary file ▶▶▶ update foo set bar=edit(bar,'cot -w') where rowid=1 before I had time to do any editing so, no change note: the prompt below appeared immediately, ▶▶▶ update foo set bar=edit(bar,'cot') where rowid=1 ![]() My little experiment proceeded as follows: ▶▶▶ create table foo(bar) ![]() It accepts a flag -w, which causes cot to wait until CotEditor has closed the file. CotEditor comes with an associated command line utility simply called cot, which will start CotEditor on a given file. If you do this in the interactive SQLite shell, you would probably see the shell prompt immediately after invoking the edit.įor example, I don't have a copy of BBEDIT, but I tried an experiment using an editor called CotEditor (available from the App Store). Starting a GUI Application on a Mac is a rather complicated affair involving more than a simple fork(), but the principle remains: The process activating the GUI application will usually continue as soon as it has triggered the activation of the application. BBEDIT is a GUI application, whereas the edit() command in SQLite expects a path to an executable which will start an editor, and exit when the user is done. If more than one process was involved in running an editor, this could interact badly with how edit() works. There are editors that play games with file names as part of keeping a backup. In-place editing can sometimes be important. The mg editor is findable on my $PATH and knows how to edit, in place 1, a file named as its 1st argument.ġ. ![]() ln -s /Applications/CotEditor.app/Contents/SharedSupport/bin/cot /usr/local/bin/cot You may need to modify paths in this command depending on where you've installed CotEditor/cot. So, run the following line on your Terminal.app to create a symlink to the cot command. You might try using edit('notes', 'vi') (or some other not-overly-clever editor.) If you do, please report what happens.įWIW, the edit('', 'mg') function works fine as an insert value on my Mac mini running the last OS X version 10.?. The cot command is bundled in CotEditor.app. I can say that edit() works fine on Windows and Linux. To be able to run Python in Civil 3D Install the CivilPython. I do not have BBEdit on my Macs because they are headless, so I am not prepared to do repro on this. After the installation of the Civil Python the command 'PYTHON' is not recognized in Civil 3D. Have your tried using 'TextEdit' in place of 'BBEdit'? Have you looked to see if the file, (which is created as a randomly named file in the process's current directory), is present and modified while the editor is open, after a save but before quitting? (It is automatically deleted after editor terminates and the edit() function has sucked its content, so you must look at the right time. (That's what I call "a statement of ignorance.") ![]()
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